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LexisNexis recently added an exciting platform enhancement to 16 evidence based law school e-textbooks. Evidence Challenge gives students the opportunity to repeatedly practice the application of chapter-relevant rules and concepts with links imbedded in the e-textbook. The game platform provides a virtual courtroom where players choose an attorney role, review the scenario, link to Lexis Advance for relevant rules and documents, link to courtroom icons for further info and choose the best response to the judge. The game awards points for correct answers and has an interactive leaderboard to see individual and school wide rankings.
Access Evidence Challenge >>
What do you think? Does a game-play approach reinforce student learning of legal concepts?